About

I first started learning how to program in middle school, when my friends and I tried to make a game completely from scratch. Back then, notepad and gcc were my bread and butter. I grew quickly and started learning everything I could about game and software design and haven't stopped since. Along the way I've worked on numerous game projects and spent many nights clacking away at my keyboard. I’ve worked in the game developers relation division at Intel, helping developers improve the performance and visual fidelity of their games. Most recently I worked on Project Sigil, D&D’s 3D virtual table top program, but am now seeking new work.

Aside from games, I spend a lot of time fencing with the longsword in my local HEMA club and going to competitions across the country. I also love studying language and have achieved a A1 level fluency in German, pushing on A2.

Find me on:
LinkedIn
GitHub
View My Resume